Chapter 4

Building your house of worship

The building is where your tradition becomes something people can walk into. This chapter covers every building tool, how levels work, and the hidden qualities that decide how a building feels at a service: sound, sight, light, access, and how quickly people can get in.

St. Michael's, a Gothic Catholic parish built for this guide: a narthex and nave with a balcony, a sacristy, a reconciliation room, a fellowship hall with a kitchen and restroom, a nursery, an office, a classroom, and a steeple.
St. Michael's, a Gothic Catholic parish built for this guide: a narthex and nave with a balcony, a sacristy, a reconciliation room, a fellowship hall with a kitchen and restroom, a nursery, an office, a classroom, and a steeple.

Many of this chapter's pictures were taken at St. Michael's, because one building shows every tool in turn. The tools are the same for every faith: the walls of a gurdwara's darbar hall, a mosque's prayer hall turned to the qibla, a Hindu temple's shrine hall under its vimana, and a shrine's haiden behind its torii go up the same way. What each faith's building needs, and how it differs, is in Building for your faith below.

The building tools

Choose a tool on the build bar along the bottom of the screen (or press 1 to 7), pick what to build from the tray of cards above it, then click or drag on the lot. While any tool other than Select is chosen, time stands still, so you can build without missing a service. Right-click or Esc cancels what you're doing, and Ctrl+Z undoes it. As you point, the cursor tip shows what the work will cost and any problem with it.

ToolHow to use itCost
SelectClick a person to inspect them, or a room for the room inspector. Point at an item for its description.
WallsDrag along the grid lines to draw walls.$900 a metre (×3 in Gothic)
DoorsClick a wall to put a door in it: wooden or glass, single or double, as made or painted. The entrance hall (the narthex) needs one to the outside.$1,500 to $2,600
WindowsClick a wall to put a clear window in it: square or round-topped, from a sill or full-length.$1,200 to $2,400
FloorsPick a material, then drag over tiles to lay it. Remove floor takes it up.$30 to $200 a m²
RoomsPick a room type, then click inside closed walls to make that space a room.Free
FurnishPick an item, then click to place it. R turns it. Drag prayer carpet, floor sheets, cushions, pews, or chairs to lay a row.The item's price
MoveClick an item to pick it up, then click where it goes. R turns it; Esc puts it back. Click a door or window to move it to another wall.Free
RemoveClick an item to take it out, or drag along walls to take them down.Nothing back

Removing things gives no money back, and taking out cherished pews starts a conflict. See Projects, approvals and conflict before you rip anything out.

Walls, doors and windows

The Walls tool. Walls run along the grid lines between tiles, a metre at a time.
The Walls tool. Walls run along the grid lines between tiles, a metre at a time.

Walls enclose rooms. A room only exists inside a fully closed ring of walls, so a gap in a wall turns two rooms into one, or a room into open lot. Doors and windows sit in walls. Every room people use needs a door, and the entrance hall (the narthex in a Christian tradition) needs a door to the outside. Windows let daylight into a room (see light below). In the Gothic style, walls rise to 9 metres and cost three times as much; the other styles' heights and costs are in Rooms, materials, styles and lots.

Choosing doors and windows

Along one wall: a wooden door as made, then painted red and black; red double doors; a glass door; glass double doors; a narrow pair of green double doors; then the four windows, square and round-topped, from a sill and full-length.
Along one wall: a wooden door as made, then painted red and black; red double doors; a glass door; glass double doors; a narrow pair of green double doors; then the four windows, square and round-topped, from a sill and full-length.

Construct has a Doors tab and a Windows tab beside Build, Roof and Style. Picking a card in either picks the tool, and clicking a wall puts that door or window in, or puts it in place of the one already there (at the new one's price). The Doors and Windows cards in Build open these tabs, to choose which first. Doors and windows go in walls that are already built: build the wall, then put them in it. To move one, pick it up with Move and click another stretch of solid wall: it goes as it is, painted or not, free, and where it was is walled up.

Construct → Doors: the four doors, and below them the colours, each card showing the chosen door in that colour.
Construct → Doors: the four doors, and below them the colours, each card showing the chosen door in that colour.
Wooden doors as made, in red and in black, and a pair of red double doors meeting in the middle.
Wooden doors as made, in red and in black, and a pair of red double doors meeting in the middle.
The four windows: square and round-topped, from a sill and full-length.
The four windows: square and round-topped, from a sill and full-length.

The windows are the plain Window ($1,200), the Round-topped window ($1,600), the Full-length window ($2,000), and the Full-length round-topped window ($2,400). A full-length window reaches nearly to the floor and lets in half as much daylight again as one from a sill; a round head on piers of wall lets in a little less than a square one. Stained glass fits into any of them.

Construct → Windows: each window drawn in a patch of wall, with its price.
Construct → Windows: each window drawn in a patch of wall, with its price.

Doors swing open as people come to them and shut behind them: outward from the building, as building codes require of a place of assembly, and into the next room between rooms. A listed building's doors and windows have to stay as they were made, though you can still paint its doors.

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Walls up, or cut away

Walls up, cut away round the pointer: the walls near it drop to knee height, so you can see in where you're working while the rest of the building stands whole.
Walls up, cut away round the pointer: the walls near it drop to knee height, so you can see in where you're working while the rest of the building stands whole.

The walls button in the view controls, or V, steps through three ways of showing walls: full height; full height, cut away round the pointer (the walls within about five metres of it drop to knee height, as in many building games); and cut away everywhere.

Decorate: floors and wall finishes

The Floors tray, with a tab for each kind of floor (carpet, tile, wood, stone), each card showing the floor as it's laid and its price per square metre, and No floor to take one up.
The Floors tray, with a tab for each kind of floor (carpet, tile, wood, stone), each card showing the floor as it's laid and its price per square metre, and No floor to take one up.

The floor sets how a room sounds: carpet soaks sound up, stone and tile make a room ring. Carpet comes in eight colours, and tile, wood, and stone in several patterns: chequers, boards, parquet, flagstones. Only floored space inside walls is heated, so a shell with no floor yet costs nothing to heat. Every floor is described in Rooms, materials, styles and lots.

The same tray's Walls tab finishes walls: paint in eight colours, plaster, panelling, and wainscot (usually inside); brick, stone, stucco, and clapboard (usually outside). Any finish goes on any face. You finish the side of a wall you can see: click a wall, or drag from corner to corner along a run of walls (or round a rectangle), and a slab of colour shows which faces will take it. A wall between two rooms has a side in each: do one, then turn the view (Q or E, twice) and do the other. With the walls cut away you see into the rooms past the near walls. A handsome outside and grounds bring up to 15% more newcomers; a finished worship space lifts everyone a little at every service, and draws more weddings. See Rooms, materials, styles and lots.

Rooms

The Rooms tray has a tab for each kind of room, and a card for each room type with its minimum size. The rooms are washed in their colours over the church.
The Rooms tray has a tab for each kind of room, and a card for each room type with its minimum size. The rooms are washed in their colours over the church.

Click inside a closed ring of walls to make it a room of the chosen type. The cursor tip shows its area and whether it's big enough. Each room type has a minimum area and items it needs before it counts (a nursery needs a crib and a sink; a kitchen a stove and a sink; a wudu room a wudu station; a sachkhand a sukhasan bed). All 26 room types are in Rooms, materials, styles and lots.

With Rooms chosen, the building's rooms are tinted by type, so you can see at a glance what's what.
With Rooms chosen, the building's rooms are tinted by type, so you can see at a glance what's what.

Furnish

The Furnish tray, with a tab for each category (and Recent, for what you've used lately): each item's picture, price, and fit with your tradition. Green suits it, red doesn't, blank is neutral.
The Furnish tray, with a tab for each category (and Recent, for what you've used lately): each item's picture, price, and fit with your tradition. Green suits it, red doesn't, blank is neutral.

The Furnish tray shows every item by category, with its picture, its price, and its fit: how well it suits your tradition, from −1 to +1. Green numbers raise the building's fit; red ones lower it. Items that take months to make show it with their price, such as "$450,000 over 30 mo", and a card the congregation can't afford is dimmed, its price in red. Rest the pointer on a card for what the item does (seats, beauty, upkeep, fit) and how it compares with the commonest item of its kind already in the building. As you move an item over the floor, a ghost shows where it would go: green if it fits, amber if it fits but would overdraw the congregation, and red if it doesn't, with the reason in the cursor tip.

Finding something quickly. The Find box in the tray's header searches every tab at once: type part of a name, or what it's for (Torah, carpet, murti, Guru, kami, pew, heat), and the tray shows everything that matches, from every category. Several words narrow it down. The Decorate tray has one too, finding floors and wall finishes together (oak, brick, blue). Esc clears it, and while you type, the keys are the box's, not the game's.

The Find box: "cross" finds the crosses, crucifixes, and anything else that mentions one, from every tab.
The Find box: "cross" finds the crosses, crucifixes, and anything else that mentions one, from every tab.

Items are placed in one of four ways:

Gates (a Torii, a Paifang, a Gopuram, and the Komainu and guardian lions that flank a way in) stand on the grounds and can be walked through: lay them across the path to the door. Other things stand on the grounds without being walked through: a gurdwara's Nishan Sahib, a Hindu temple's Dhvajastambha, a shrine's purification basin and Honden, a Chinese temple's censer and joss paper furnace, a Buddhist temple's temple bell in its belfry and its prayer wheels, a synagogue's Sukkah at Sukkot, and a church's standing cross.

The tray offers the items of your tradition's faith and those any faith uses (pews, chairs, organs, lecterns, stained glass, a dome): a mosque isn't offered an altar, nor a church a mihrab, nor a temple a palki, nor a gurdwara a murti shrine. Before a tradition is chosen it offers everything. Every item is pictured and described in The item catalogue.

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Levels: basements, balconies and choir lofts

The upper floor at St. Michael's: a balcony of pews over the back of the nave, reached by stairs in the east aisle, a railing along its open edge. The ground floor's walls are traced on the floor you're building on, in dark lines, where they line up with the pointer.
The upper floor at St. Michael's: a balcony of pews over the back of the nave, reached by stairs in the east aisle, a railing along its open edge. The ground floor's walls are traced on the floor you're building on, in dark lines, where they line up with the pointer.

A building can have a basement and up to two floors above the ground. Use + Floor above and + Basement in the view controls, bottom right, to add them, and the level buttons there to choose which one you're building on. Levels above the one you're on are hidden, so you can see into a basement from above; with the walls up in full, you see the whole building from outside, every floor under its roofs.

Build upstairs in the plan view (P, or the floor-plan button in the view controls). From the usual angle, the floor below sits a storey off from the one you're building on, so the two never quite line up. Looking straight down, they do: the floor below shows through wherever the floor above is open, the walls under the floor you've laid are drawn on it (solid walls in dark lines, windows in blue, doors as gaps), the tiles over the building, where floor can go, are tinted green, and every room on the floor is named with its size. Lay the floor, draw the walls, then go back to the usual view (P) to see it standing.

St. Michael's upper floor in the plan view: the balcony of pews over the back of the nave, labelled with its size; past its open front, the nave's own pews below; and beyond, the rooms of the ground floor. Seen from straight above, every floor lines up with the one under it.
St. Michael's upper floor in the plan view: the balcony of pews over the back of the nave, labelled with its size; past its open front, the nave's own pews below; and beyond, the rooms of the ground floor. Seen from straight above, every floor lines up with the one under it.

A floor above usually wants two kinds of space. A balcony or choir loft is floor laid over the back of the worship room with its front edge left open: it gets a railing, and the room rises to clear it. Where a tradition seats women in a gallery (a Modern Orthodox synagogue's variant, an Ahmadi mosque), a balcony is that gallery. A floor above also lets a congregation in a city building worship upstairs, as the Chinatown association's temple does over its hall (see Scenario walkthroughs). Rooms (classrooms, offices, restrooms) are floor laid over the one-storey rooms below, with walls all round, usually on the lines of the walls below them. Put a wall with a door between the two, so the balcony is a room of its own, and stairs (and a lift) from the ground.

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Sound: acoustics

Every worship room has a reverberation time, worked out from its volume and how much its surfaces absorb:

Reverb from 0.8 seconds (dry) to 3.5 seconds (ringing) maps to a liveness from 0 to 1. Each tradition's music wants its own, worked out from whether it expects or discourages an organ, a choir, and a band: an organ and a choir want a ringing room, a band a dry one, and a tradition that keeps none of them wants a room in between, where a voice reciting the Qur'an, a ragi's kirtan, or a monk's chanting carries without blurring. How close you come moves everyone by up to 0.05 after every service; a room more than a second or so off what the music wants starts to cost.

The room it wantsReverbTraditions
Ringingabout 3.4 sThe Buddhist Churches of America (organ and gathas); Christian traditions that expect both organ and choir (the Episcopalians, the ELCA, United Methodists, the PC(USA), the Orthodox)
Fairly liveabout 2.7 sA Hindu temple, an Indo-Caribbean mandir, BAPS and ISSO, the Arya Samaj, Chinmaya Mission, SRF; a Modern Orthodox shul; a Chinese Buddhist temple; Yiguandao; a Catholic parish and the Missouri Synod
In betweenabout 2.2 sEvery mosque; the gurdwara; ISKCON, the Vedanta Society, a Sathya Sai center; both Jain traditions; a shrine, Konko, and Tenrikyo; a folk or Daoist temple; a Zen, Theravada, Tibetan, or Vietnamese temple; a Reform synagogue and Chabad; a Friends meeting and a Southern Baptist church
Fairly dryabout 1.6 sA Conservative or Reconstructionist synagogue; an SGI center
Dryabout 0.9 sChristian traditions of the band (Pentecostal, charismatic, many nondenominational churches)

A carpeted brick worship room rings for about a second. The same room in Gothic stone rings for over 3.5 seconds, which carries an Episcopal organ or a Shin temple's gathas beautifully and turns a Pentecostal band to mud. A mosque or a gurdwara does best between them: try a style of moderate height with carpet underfoot, then read the reverb in the room inspector and change the floor until the Sound map view shows green.

Click a room with Select for the room inspector: its area and seats, what it needs and has, and its sound, light, and views. Here the reverb is 1.1 s, "dry", which suits a Baptist piano well enough.
Click a room with Select for the room inspector: its area and seats, what it needs and has, and its sound, light, and views. Here the reverb is 1.1 s, "dry", which suits a Baptist piano well enough.

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Sight: sightlines

Every seat gets a score from 0 to 1 for its view of the front of its worship room, which is wherever the tradition's own furniture stands: the ark and bimah in a synagogue; the mihrab and minbar in a mosque; the palki in a gurdwara; the murti shrines in a Hindu temple and the jin shrine in a Jain derasar; the Buddha image, the onaijin altar, the Gohonzon, or the three Buddhas in a Buddhist temple; the kami altar in a shrine's haiden (or, where the haiden has no altar of its own, the honden behind it); the deity altar or Yiguandao's Mother lamp in a Chinese temple; the pulpit, altar, table, and font in a church.

A good view is what people expect and earns nothing. Below 0.6 it costs, up to 0.06 for a blocked seat. Turn on Sightlines among the map views (the layers button, bottom right) to colour every seat by its view, from green to red; it shows the seats on whichever floor you're looking at, so check a balcony from the balcony. The other map views (all six are listed in chapter 1) show how each room's sound suits your music, its daylight, the way in for a wheelchair, the seats regulars have claimed, and where people bunch up as they arrive.

Sightlines at First Baptist: every seat has a clear view.
Sightlines at First Baptist: every seat has a clear view.
Sightlines at St. Michael's. The pillars stand in the side aisle, clear of every line of sight.
Sightlines at St. Michael's. The pillars stand in the side aisle, clear of every line of sight.

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Light and orientation

Daylight. Each window lets in light by the way it faces (south 1.0, east and west 0.85, north 0.6), times the window's own light (a plain window 1, round-topped 0.95, full-length 1.5, full-length round-topped 1.45; a glass door 0.5), times the style's window light (Gothic lancets let in 0.8), times the region's sunshine (from about 0.93 in Alaska to 1.16 in the desert; see Rooms, materials, styles and lots), times any stained glass in it (which halves it). A room has full light with one plain south window per 10 m². A dark worship space costs up to 0.04 after every service; a bright one adds up to 0.02.

Orientation. The lot can turn to any bearing: which way its north edge points, set in Church → Church, which says which way the congregation faces ("faces north-east (49°)"). The building faces the way its worship room's seats face, turned to the compass. Facing the way the tradition expects counts +0.04 after a service, and facing any other way −0.04. This matters above all to a mosque, which must face the qibla, the way to Mecca: where the tradition asks for it, Face the qibla turns the lot so the prayer rows point at it, along the great circle from the building's region (north-east from most of America). Lay the rows first. It matters too to synagogues, which face east with the ark on the eastern wall, and to the Eastern churches (Orthodox, Greek Orthodox, Ukrainian Catholic, Coptic), which face east to the altar. Other faiths' temples, gurdwaras, and shrines face whichever way suits the lot; a shrine's haiden that has no altar of its own faces its honden instead. Daylight still counts by the nearest quarter. See Faiths and traditions.

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Access

Older buildings have steps at their doors. Doors you build yourself are at grade. Without a step-free way from the entrance to the seats:

A Ramp outside each stepped door fixes it. A lift does the same between floors. Add a Hearing loop while you're at it: without one, the hard of hearing lose 0.03 to 0.08 a service (more in a ringing room); with one, they gain 0.03. Church → Church tells you whether there's a step-free way in and a loop, and sells you a loop right there: it's bought once, for the whole building, and isn't in the Furnish tray.

Pew cushions

Red cushions on the oak pews, seen from the front of the worship room (the seats face the front, so turn the view to see them).
Red cushions on the oak pews, seen from the front of the worship room (the seats face the front, so turn the view to see them).

Where a congregation sits in pews (most churches and synagogues, a Shin temple, a shrine, a Konko church, a Vedanta Society chapel), oak pews can be cushioned, all of them at once, from Church → Church under Comfort: red, burgundy, royal blue, navy, green, gold, purple, or grey. Cushions cost $320 a pew (about $40 a seat) and make every service a little more comfortable for whoever sits on them (+0.02). They wear out after three years and are replaced, at the full price again, at the end of that month; a message says so. Changing colour is new cushions, at the full price; taking them off is free, and stops the replacing.

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Getting people in: doors and the entrance hall

People come onto the lot from the street at the edge nearest the entrance and walk in (through a torii, a paifang, or a gopuram if you've laid one across the path). Anyone who reaches their seat after the service starts loses 0.08. A crowded entrance hall or a single narrow door makes a bottleneck. The service report's "When people sat down" chart shows it as red bars after the start. Widen the entrance, add doors from the entrance hall into the worship room, or add a service to spread the crowd.

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Construction takes time

Building work under way: each site is fenced off in orange until it's finished. A room that's partly a building site can't be used.
Building work under way: each site is fenced off in orange until it's finished. A room that's partly a building site can't be used.

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Buying land

Church → Church lets you buy strips of land 10 or 20 metres deep to the east or south, at the lot's price per square metre. All of the lot is yours to build on: there's no parking requirement and no zoning. A big purchase is a project like any other, and needs approval.

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Style

With walls shown full, a Gothic church's 9-metre walls tower over its rooms. Press V to switch between full and cut-away walls.
With walls shown full, a Gothic church's 9-metre walls tower over its rooms. Press V to switch between full and cut-away walls.

The whole building has one architectural style, chosen in the builder: Construct, then the Style tab. Changing it refaces existing walls at half the cost of building them new in that style. The twelve styles are compared in Rooms, materials, styles and lots. In short, each suits a tradition by how formal it is, whatever its faith: Gothic (0.95) and Jain marble (0.9) suit the most formal traditions and cost the most to build; the Nagara and Dravidian temples, the Thai temple, and the Chinese temple (0.8 to 0.85) a formal one; Islamic, Shinto shrine, Japanese temple, Gurdwara, and Modern synagogue (0.55 to 0.75) a moderately formal one, such as most mosques, gurdwaras, temples, and Reform synagogues; and Colonial brick (0.4) a plain one, and it's cheap.

Dravidian: a Hindu temple in carved granite, its vimana over the sanctum and a gopuram at the gate.
Dravidian: a Hindu temple in carved granite, its vimana over the sanctum and a gopuram at the gate.
Shinto shrine: the torii and the purification basin, the haiden under its cypress bark roof, and the honden behind it.
Shinto shrine: the torii and the purification basin, the haiden under its cypress bark roof, and the honden behind it.

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Stalls

St. Michael's restroom: two stalls, a stall wall either side of each toilet and its standing room, and a stall door across each front.
St. Michael's restroom: two stalls, a stall wall either side of each toilet and its standing room, and a stall door across each front.

Build a restroom's stalls in Construct, like walls and doors. Stall walls ($180 a metre) are dragged along the grid inside the room, and a stall door ($220) is clicked onto the edge across a stall's front. A stall is usually a toilet and the tile in front of it, where its user stands: a stall wall down each side, and a door across the front. Stall walls stand short of the ceiling and don't divide the room, so the restroom is still one restroom. People walk round them and in through the doors, and the building check notes any toilet shut in with no door. Drag with Remove to take them down.

Construct → Build: Stall walls and Stall doors sit beside Walls, Doors and Windows.
Construct → Build: Stall walls and Stall doors sit beside Walls, Doors and Windows.

How to build one. Pick Stall walls and drag from corner to corner of the grid, as you would a wall: along the side of the toilet and the tile in front of it, then again along the other side (between two toilets, one stall wall serves both). Then pick Stall doors and click the edge across the front of the stall. A door clicked onto a stall wall replaces that stretch of it. Stall walls can't go on a wall, outside a room, or through something standing across the edge, and a wall built where one stands takes its place. Older saves had stall dividers and doors hung on the wall; loading one takes them out and refunds what they cost, so build the stalls again with these tools.

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Growth stages

The game reads your congregation's stage of growth from the building as it stands. Scenarios measure it, and it's a good plan for any congregation:

StageNeeds
StorefrontSomewhere to worship
A small one of your own, in your tradition's word (a small synagogue, mosque, temple, mandir, gurdwara, or shrine; in a Christian tradition, a chapel)60 seats in worship spaces
A full one (a synagogue, a mosque, a temple, a gurdwara, a shrine, a church)150 seats, a hall (the fellowship hall, the social hall, or the tradition's own), and a classroom or nursery
Campus300 seats, a hall, three classrooms, an office, and a nursery
Church → Church: the name, the tradition, orientation, access, the stage of growth and what the next one needs, the lot and neighbours, land to buy, and the climate.
Church → Church: the name, the tradition, orientation, access, the stage of growth and what the next one needs, the lot and neighbours, land to buy, and the climate.

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Building for your faith

Every faith builds with the same tools, but each wants a different building. What follows is what each faith's first building needs to pass the building check and please its people; the building check names your own tradition's needs exactly, and Faiths and traditions and each tradition's profile give every detail.

FaithThe worship room and its seatsAt the frontRooms of its ownOutside
JudaismThe sanctuary (a shul at Chabad), in pews, or chairs at a Reconstructionist synagogue or Chabad; facing east is expectedThe Ark (aron kodesh) on the front wall, a Bimah, and a Torah scroll (bought, not placed), required; a ner tamid expected; a Mechitza where men and women sit apart on one floorA social hall for the kiddush, expected; a beit midrash at an Orthodox shul or Chabad, and a kitchen at Chabad, expected; a mikveh if you chooseA dome, if you like
IslamThe prayer hall, in rows of prayer carpet (required; pews discouraged), turned to the qibla (required); the Nation of Islam's main hall is a lecture hall of chairs and a pulpit, with no qiblaA Mihrab in the qibla wall and a Minbar, expected; a shoe rack by the doorA wudu room with its wudu station, required; an imambargah at a Shia center, required; a ghusl room if you chooseA Minaret, a dome
BuddhismThe hondo, zendo, shrine hall, or main shrine: cushions at a Zen center (required), the floor at most temples, pews at a Shin temple, chairs at SGIThe Buddha image, the onaijin altar, the Gohonzon, or the three Buddhas, as the tradition has it; incense expectedMonks' quarters and a kitchen at a Theravada, Vietnamese, or Chinese Buddhist temple, requiredA Stupa, a pagoda, a temple bell; a temple roof
HinduismThe shrine hall, sabha hall, or temple room, on floor sheets (pews discouraged at ISKCON; pews at a Vedanta Society)A murti shrine for each deity, required where the tradition worships before images, with a bell and a Hundi expected and a shoe rack required; the havan kund at the Arya Samaj, which forbids murtisA kitchen at most (required); priests' quarters where the priests are housed, expected; monks' quarters at ISKCON and a Vedanta Society, requiredA Shikhara or Vimana, a Gopuram, a Dhvajastambha
SikhismThe darbar hall, on floor sheets (required); pews forbiddenThe Palki Sahib, required; the Golak and a kirtan stage expected; head scarves and a shoe rack by the door, requiredThe sachkhand with its sukhasan bed, required; a kitchen, required; the langar hall, with pangat mats expectedThe Nishan Sahib, required; a gilded dome
JainismThe derasar, on the floor (floor sheets required, and pews discouraged, at Jain Vishva Bharati)The jin shrine, required where there are images, with a bell, a hundi, and incense expected; a shoe rack required at every Jain centerA changing room with puja clothes lockers, expected; a kitchen at a Jain center and monks' quarters for Jain Vishva Bharati's samanis, requiredA Shikhara
ShintoThe haiden, in pews at a shrine or a Konko church, on the floor at TenrikyoThe kami altar, required; at a shrine the offertory box required and an amulet counter and ema rack expected; Konko's mediation seat and Tenrikyo's kagura instruments, requiredPriests' quarters at Tenrikyo, requiredAt a shrine: the Torii and the purification basin, required, and the Honden, expected; a cypress bark roof
Chinese religionThe main hall, where people stand to offer incense (the floor at Yiguandao)The deity altar (Yiguandao's Mother lamp altar), required; lamps of brightness expected, and at a folk temple a divination table tooA kitchen at Yiguandao, requiredThe great censer and, at a folk temple, the joss paper furnace, expected; a Paifang; a glazed temple roof
ChristianityThe nave or sanctuary, in pews or chairs (the Orthodox stand; Friends sit on meeting benches)An altar or a communion table, a pulpit, and a font or baptistry, as the tradition has themA sacristy in the more formal traditions, required; a reconciliation room for Catholics and the Orthodox, expectedA Steeple and bells or a plain spire
A gurdwara in white, under its gilded dome, with the Nishan Sahib before the door.
A gurdwara in white, under its gilded dome, with the Nishan Sahib before the door.
An Islamic center from outside, with its dome and minaret.
An Islamic center from outside, with its dome and minaret.

Two things trip up a first building in nearly every faith but the Christian one: the shoe rack (required at a Hindu temple with images, a gurdwara, the Arya Samaj, and every Jain center; expected at a mosque and a Buddhist temple that sits on the floor), and the kitchen, which twelve traditions require (most Hindu temples, the gurdwara, the Jain center, Theravada, Vietnamese, and Chinese Buddhist temples, and Yiguandao), for the monks' meals or a free meal for all.

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Building well: a checklist

  1. A worship room (the prayer hall, sanctuary, shrine hall, darbar hall, derasar, haiden, main hall, or nave) with enough seats for your busiest service, and the tradition's furniture at the front.
  2. An entrance hall (the narthex in a Christian tradition) with the outside door, and more than one door into the worship room.
  3. A restroom with a Plumbing stack within 12 metres of its toilet and sink (and of a wudu station, a chozuya, or a mikveh pool, which need plumbing too).
  4. A nursery with a crib and a sink, if young families come.
  5. Whatever your tradition requires, from the table above: a wudu room for a mosque; a sachkhand and a Nishan Sahib for a gurdwara; murti shrines and a kitchen for a Hindu temple; a torii and a chozuya for a shrine; a sacristy for a liturgical church.
  6. A hall (the fellowship hall, social hall, langar hall, community hall, or bhojanshala) before you rebuild the worship room, so services have somewhere to go.
  7. A ramp at every stepped door, and a hearing loop.
  8. Floors and style that give the sound your music wants.

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