Chapter 13: Faiths and traditions · Part 14

The wider body, schism, and a tradition of your own

The wider body

Most traditions have a body over their congregations: a diocese, a synod, a conference, a stake, a movement's union, a national jama'at, a mother monastery, a line of parent churches. The game calls it the wider body, and names it in the tradition's own words. Church → Tradition (the last tab of the panel that takes your tradition's word: Church, Parish, Synagogue, Islamic center) shows it: its levels and their leaders (the diocese and its bishop, the district and its superintendent), its regard for the congregation and how often its leader visits, the congregation's status, any supervision, closure warning, or merger on offer, the places its people go, what it can make the congregation do, what's owed to it and what not keeping it costs, the help it gives, what it's done lately, and leaving it. A congregation with no wider body (the Churches of Christ, the Christian Churches, the nondenominational church, the Sunni Islamic center, the W. Deen Mohammed masjid, the Zen center, the Hindu community temple, the Indo-Caribbean mandir, the Chinese folk temple) is told so, and governs itself; a gurdwara's is the Akal Takht in Amritsar, which asks nothing of it and has no powers over it; a Twelver Shia center sends khums to the office of its marja' but answers to no one for it.

Its regard for the congregation

The wider body's regard for your congregation runs from 0 to 1. It falls with unpaid obligations whose consequence is its regard, and with drift from the tradition (below). It rises a little for a missionary sent (+0.05), a congregation planted (+0.1), a merger accepted (+0.1), each month a ministry of a kind the tradition values highly runs, and a visit that finds the building well kept. It falls a little for asking for a new leader (−0.05), turning down a merger (−0.1), and a visit that finds the building neglected. How fast it follows what you do depends on the wider body's presence: a fifth of the way each month where it's strong, half that where it's light, half as quickly again where it's total (AME, Latter-day Saints), and not at all where there's none.

RegardWhat follows
Below 0.7It won't approve or consent to your projects or calls, won't help, and won't move your leader at your asking.
Below 0.5It says it's troubled, and its visits strain those at the service instead of lifting them.
Below 0.3 for three monthsIt acts, as its powers allow (below).
Below 0.15 for six monthsA body that can expel congregations, and doesn't hold the property, expels yours.

What the congregation owes

Each tradition's wider body asks for one or more obligations (the Catholic diocese's assessment, the URJ's and USCJ's dues, the OU's membership dues, the BCA's assessment per member, a Tenrikyo church's offerings to its parent church, an ISKCON temple's share to its regional body), or none (the Latter-day Saints, the Salvation Army, SGI-USA, the Ahmadi chapters, and SRF's temples send everything up instead, below; BAPS, ISSO, and most other temples' bodies ask for nothing), each listed on the Tradition tab with its basis (a share of income or of tithes, a sum for each member, a yearly levy or goal), who pays it, and what not keeping it costs.

What not keeping one costs is one of: the wider body's regard (a year of paying nothing to a Catholic diocese drops it to about 0.1; so do a synagogue's movement dues, the BCA's assessment, and a Tenrikyo church's offerings); no aid (the Unitarian Universalists' Annual Program Fund); or no voice (the Episcopal, Orthodox, Greek Orthodox, and AME churches' assessments, the National Baptist dues, the Reconstructionist affiliation dues), so the wider body turns down the congregation's projects and sends it the weakest leader. Paying half in a crisis month is a reasonable compromise; paying nothing for long is not.

Visits and requests

Where it's present, the wider body's leader visits on the tradition's main day (a Sunday, a Saturday, a Friday): once a year where its presence is light, twice where strong, four times where total. Those at the main service are lifted (+0.03) where it regards the congregation at 0.5 or more, and strained (−0.02) where it doesn't. Its review follows the building: condition 0.6 or more raises its regard, below 0.4 lowers it. It also asks things, as dilemmas: a special appeal, and where its presence is strong, hosting the regional gathering or the annual report.

Help in need

Many wider bodies help a congregation that stands well with them (0.7 or more, and not behind on an obligation that costs it aid). The Tradition tab offers what yours gives:

What it can make the congregation do

Each wider body's powers are its own, and the Tradition tab lists them. After three months of regard below 0.3:

And for a congregation of fewer than 20 active people for a year: where the wider body can merge congregations (among others beyond Christianity, the Ahmadis' national jama'at, BAPS, SRF, SGI-USA, Tenrikyo's line of churches, the Daoist temples' body, and Fo Guang Shan), it offers to merge another struggling one into yours (three to six households join; you have 60 days to answer, and turning it down costs 0.1 of its regard). Where it can close them, it warns you, and a year later, still small, it closes the congregation, which loses a scenario.

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Statuses

Some traditions have affiliations a congregation moves between, each changing how it's governed:

TraditionStatusMoves
Assemblies of GodSovereign / district-affiliatedTo district-affiliated below 20 members or at 30% regard for six months; back by the members' vote with 20 members, its way paid, and 50% regard for three months.
EpiscopalParish / missionTo a mission at 15 members for a year or 25% regard for six months; back by vote at 40 members, its way paid, 50% regard for six months.
NazareneCalling its pastor / an appointed pastorTo appointed below 35 members or at 30% regard for six months; back by vote at 35 members, its way paid, 50% regard for three months.
Latter-day SaintsWard / branchTo a branch at 40 members or fewer for a year; to a ward at 120 for six months.
ARCLaunching church / partner churchEvery church starts launching, repaying its launch funding at 10% of income; ARC makes it a partner once it has paid its own way (no help, and six months' books in the black) for two years running. A partner owes only a voluntary 2%.
Vineyard USAGood standing / out of complianceOut of compliance at 0.3 regard or less for six months: no help, and its regard follows what the church does faster; back in good standing at 0.5 for three months.

A vote to move carries if most adult members are content (0.5 or more). ARC's and the Vineyard's moves are the wider body's, with no vote.

Funding and property

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Practice and doctrine

Church → Beliefs: the congregation's practice against its tradition's, with buttons to change each, the social stances with how many are glad or at odds, and the designations it can put to its members.
Church → Beliefs: the congregation's practice against its tradition's, with buttons to change each, the social stances with how many are glad or at odds, and the designations it can put to its members.

Changing practice

On Church → Beliefs you can change the congregation's practice from its tradition's: how formal worship is, and, in a Christian tradition, who is baptized and how, how often communion is celebrated (weekly, every other week, monthly, quarterly, or twice a year), and whether worship centres on the sacrament, the word, or both. (A synagogue, mosque, or temple has only formality to change: baptism, communion, and word and sacrament are a Christian tradition's.) Each change has a size: who is baptized 1, how 0.4, each step of communion frequency 0.2 (every other week is half a step from weekly), of formality 0.25, a change of focus 0.3 or 0.6.

Practice changes are powerful but expensive. Make one big change, not many small ones, and make it when the congregation is young in tenure and the money is good. Congregations under a bishop pay a much higher price in standing.

Social stances

Each tradition says whether its congregations ordain women and whether they're affirming, or leaves it to each congregation. Where it's left to you (the affirming question in the ELCA, UCC, United Methodist, and Friends General Conference churches, a Conservative synagogue, a Tibetan center, and a Shinto shrine; women's ordination in the Christian Reformed, National Baptist, Christian Churches, Vineyard, ARC, and nondenominational churches), Church → Beliefs has Yes and No. Each person has a view. Those who hold a strong view (beyond 0.4 from the middle) feel the congregation's practice after every service: up to −0.2 if at odds, +0.06 if in accord. Visiting households at odds come back less than half as often and never join.

The Beliefs tab shows how many of your people are glad and how many are at odds with each choice. The game takes no side. Each choice shapes who joins you over the years, and the wider community newcomers come from is evenly split.

Designations

Some traditions offer a public designation a congregation adopts by its own vote: Reconciling in Christ (ELCA), a Reconciling Congregation (United Methodist), Open and Affirming and a Just Peace church (UCC), a Welcoming Congregation (Unitarian Universalist), and a Welcoming and Affirming Baptist church (American Baptist). Put it to the members on Church → Beliefs; members vote for it as far as they'd like the congregation to take its stance, and a majority carries it. Once adopted, it takes the stance, draws more newcomers for a year (a fifth more for most), gains a little standing, and some households at odds with it leave (a quarter of them for most, three in ten for a Welcoming and Affirming Baptist church, a tenth for a Welcoming Congregation). A Just Peace church takes no stance, draws fewer newcomers, and loses no one over it.

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Belonging and giving

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Schism, and leaving the tradition

Drift 1.5 or more from the tradition, and a change that settles with a third or more of the congregation still unsettled splits it: every unsettled household leaves together.

Or the congregation can leave its wider body, from Church → Tradition (Leaving the tradition): Propose leaving…, then Put it to the members. It goes to the members as the tradition's exit rule says, then to the wider body where it must consent (it consents once the settlement can be paid). Members vote to leave the further the congregation has drifted and the worse the wider body regards it, and less the longer they've belonged.

Once it's carried, the congregation governs itself: it decides what the polity used to, it owes nothing (arrears are settled), its standing no longer matters, any support ends, and it decides its own stances, keeping what it practised. Some of those most attached to the tradition stay with it: each household leaves with a chance of up to 50% by how long its adults have come, less the further the congregation had already drifted.

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Founding a tradition of your own

Found a tradition: name it, choose a faith and a tradition to start from, and change what it believes and practises: worship, polity, stances, and, for a Christian one, its sacraments and the church year.
Found a tradition: name it, choose a faith and a tradition to start from, and change what it believes and practises: worship, polity, stances, and, for a Christian one, its sacraments and the church year.

Mods → Found a tradition, or Found a tradition of your own… on the sandbox screen, lets you start from any tradition (choose its faith, then the tradition, as for a new game), change its attributes, name it, and found it. Started from a Christian tradition, it asks about baptism, communion, the rite, the church year, and Christian symbols; started from any other faith's tradition, it keeps its faith's own rites and calendar and asks about the rest. It's then chosen for a new sandbox game. The game checks it as it checks its own content: baptism and communion must be described if and only if they're observed, and nothing can be both wanted and forbidden.

Your tradition is saved as a tradition pack in the mods folder (my-traditions.rjpak), in exactly the format of the game's own; decompiled, it's a good starting point for a pack to share. Founding one of the same name again replaces it.

Tradition packs

Communities can add their own traditions, and correct the details of others, with tradition packs: content loaded from the mods folder, either a folder of files or a single .rjpak pack file compiled from one. No programming is needed. The Mods screen shows where the folder is (with Open the folder and Reload), what's installed, and any problems in it. The game comes with a sample pack, the made-up Meadow Brethren of the modding guide, in its SampleMods folder (meadow-brethren.rjpak): copy it into the mods folder to play it. A pack that's been damaged or edited is refused, and the Mods screen says so. A mod's item replaces the game's item with the same ID. Packs made for the game's earlier traditions are refused with a message saying they need updating.

Official expansions load the same way, marked as such on the Mods screen. There are none at present: the first, the Heritage Pack, is now part of the game, and its three traditions (the Anglican Church in North America, the Presbyterian Church in America, and the Greek Orthodox Archdiocese), its furnishings, and its materials are among the game's own. Saves made with it load as they are.

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